The goal of this diorama was to practice creating the maple trees in TreeIt. I also wanted to experiment with sculpting the bark material and modular bark pieces using Nomad Sculpt, and then texturing them in Substance Painter. The grasses, flowers, and rocks came from my previous project, Land of Viriridty. The skeleton assets were from Dzen Games, and the character and small props were from Epic and Quixel.