Tyler Thomas
Tyler Thomas
Environment Artist @ Incredible Technologies
Noblesville, United States

Summary

A Senior Environment Artist with over 6 years of professional experience in the video game industry.

Skills

Environment DesignEnvironment Modeling3D ModelingTexturingGame DesignPBR Texturing

Software proficiency

Modo
Modo
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Photoshop
Photoshop
SpeedTree
SpeedTree
Quixel Mixer
Quixel Mixer

Productions

    • Video Game
      Splitgate 2
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      1047 Games
    • Video Game
      Forza Motorsport
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Turn 10
    • Video Game
      Lunar Odyssey
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Visual Purple/Fractal Blue

Experience

  • Environment Artist at Incredible Technologies
    Remote, US
    January 2026 - Present

  • Senior Environment Artist at 1047 Games
    Remote
    January 2024 - January 2026

    -Developed and refined the vegetation asset pipeline, covering all stages from

    graybox to final implementation, to ensure visual fidelity and performance

    optimization for Splitgate 2

    -Produced high-quality 3D vegetation and biome assets, including models and

    textures

    -Handled the integration and set dressing of vegetation and biome assets across

    more than 5 maps in both arena and battle royale within Unreal Engine

    -Mentored junior artists within the biome team, providing constructive feedback to

    ensure alignment with the game's artistic direction

  • Environment Artist at Turn 10 Studios
    Remote
    October 2022 - December 2023

    -Produced high-quality 3D vegetation and biome assets, including models and

    textures for Forza Motorsport (2023)

    -Handled the integration and set dressing of vegetation and biome assets across 7

    large racetracks in Forza proprietary engine

    -Used Jira to communicate constructive feedback to the outsourcing vendor to

    ensure alignment with the game’s visual quality and performance standards

    -Refined vendor-delivered assets as necessary to meet internal quality benchmarks

  • UE Environment Modeler at BRON
    Remote
    December 2021 - October 2022

    -Produced high-quality 3D biome assets and exterior buildings, including models

    and textures for an Unannounced TV show

    -Handled the integration and set dressing of biome assets and props across

    large cities and organic environments within Unreal Engine

    -Developed the graybox environments to support the design process and

    successfully finalized them through the final art pass

  • 3D Environment Artist at Visual Purple
    Boise
    December 2019 - December 2021

    -Produced high-quality 3D hard surface props and environments, including

    models and textures for The Twenty-Fifth Air Force in Virtual Reality Simulation

    -Produced the custom collision for various props to ensure proper handling

    within the VR environment

    -Handled the integration and set dressing of hard surface assets and props

    within Unreal Engine

    -Set up and utilized static lighting baking to ensure a visually appealing result and

    optimal performance within Unreal Engine